Software Engineering-The Art of Debugging

Software testing is a process that can be systematically planned and specified. Test case design can be conducted, a strategy can be define...


Software testing is a process that can be systematically planned and specified. Test case design can be conducted, a strategy can be defined, and results can be evaluated against prescribed expectations.

Debugging occurs as a consequence of successful testing. That is, when a test case uncovers an error, debugging is the process that results in the removal of the error. Although debugging can and should be an orderly process, it is still very much an art. A software engineer, evaluating the results of a test, is often confronted with a "symptomatic" indication of a software problem. That is, the external manifestation of the error and the internal cause of the error may have no obvious relationship to one another. The poorly understood mental process that connects a symptom to a cause is debugging.

The Debugging Process

Debugging is not testing but always occurs as a consequence of testing.4 Referring to figure, the debugging process begins with the execution of a test case. Results are assessed and a lack of correspondence between expected and actual performance is encountered. In many cases, the noncorresponding data are a symptom of an underlying cause as yet hidden. The debugging process attempts to match symptom with cause, thereby leading to error correction.

The debugging process will always have one of two outcomes: (1) the cause will be found and corrected, or (2) the cause will not be found. In the latter case, the person performing debugging may suspect a cause, design a test case to help validate that suspicion, and work toward error correction in an iterative fashion.

In all likelihood, human psychology  has more to do with an answer than software technology. However, a few characteristics of bugs provide some clues:

1. The symptom and the cause may be geographically remote. That is, the symptom may appear in one part of a program, while the cause may actually be located at a site that is far removed. Highly coupled program structures exacerbate this situation.
2. The symptom may disappear (temporarily) when another error is corrected.
3. The symptom may actually be caused by nonerrors (e.g., round-off inaccuracies).
4. The symptom may be caused by human error that is not easily traced.
5. The symptom may be a result of timing problems, rather than processing problems.
6. It may be difficult to accurately reproduce input conditions (e.g., a real-time application in which input ordering is indeterminate).
7. The symptom may be intermittent. This is particularly common in embedded systems that couple hardware and software inextricably.
8. The symptom may be due to causes that are distributed across a number of tasks running on different processors.

During debugging, we encounter errors that range from mildly annoying (e.g., an incorrect output format) to catastrophic (e.g. the system fails, causing serious economic or physical damage). As the consequences of an error increase, the amount of pressure to find the cause also increases. Often, pressure sometimes forces a software developer to fix one error and at the same time introduce two more.

Psychological Considerations

Unfortunately, there appears to be some evidence that debugging prowess is an innate human trait. Some people are good at it and others aren't. Although experimental evidence on debugging is open to many interpretations, large variances in debugging ability have been reported for programmers with the same education and experience. Commenting on the human aspects of debugging, Shneiderman states:

Debugging is one of the more frustrating parts of programming. It has elements of problem solving or brain teasers, coupled with the annoying recognition that you have made a mistake. Heightened anxiety and the unwillingness to accept the possibility of errors increases the task difficulty. Fortunately, there is a great sigh of relief and a lessening of tension when the bug is ultimately . . . corrected.

Although it may be difficult to "learn" debugging, a number of approaches to the problem can be proposed. We examine these in the next section.

Debugging Approaches

Regardless of the approach that is taken, debugging has one overriding objective: to find and correct the cause of a software error. The objective is realized by a combination of systematic evaluation, intuition, and luck. Bradley  describes the debugging approach in this way:

Debugging is a straightforward application of the scientific method that has been developed over 2,500 years. The basis of debugging is to locate the problem's source [the cause] by binary partitioning, through working hypotheses that predict new values to be examined.

Take a simple non-software example: A lamp in my house does not work. If nothing in the house works, the cause must be in the main circuit breaker or outside; I look around to see whether the neighborhood is blacked out. I plug the suspect lamp into a working socket and a working appliance into the suspect circuit. So goes the alternation of hypothesis and test.

In general, three categories for debugging approaches may be proposed : (1) brute force, (2) backtracking, and (3) cause elimination.

The brute force category of debugging is probably the most common and least efficient method for isolating the cause of a software error. We apply brute force debugging methods when all else fails. Using a "let the computer find the error" philosophy, memory dumps are taken, run-time traces are invoked, and the program is loaded with WRITE statements. We hope that somewhere in the morass of information that is produced we will find a clue that can lead us to the cause of an error. Although the mass of information produced may ultimately lead to success, it more frequently leads to wasted effort and time. Thought must be expended first!

Backtracking is a fairly common debugging approach that can be used successfully in small programs. Beginning at the site where a symptom has been uncovered, the source code is traced backward (manually) until the site of the cause is found. Unfortunately, as the number of source lines increases, the number of potential backward paths may become unmanageably large.

The third approach to debugging—cause elimination—is manifested by induction or deduction and introduces the concept of binary partitioning. Data related to the error occurrence are organized to isolate potential causes. A "cause hypothesis" is devised and the aforementioned data are used to prove or disprove the hypothesis. Alternatively, a list of all possible causes is developed and tests are conducted to eliminate each. If initial tests indicate that a particular cause hypothesis shows promise, data are refined in an attempt to isolate the bug.
Each of these debugging approaches can be supplemented with debugging tools. We can apply a wide variety of debugging compilers, dynamic debugging aids ("tracers"), automatic test case generators, memory dumps, and cross-reference maps. However, tools are not a substitute for careful evaluation based on a complete software design document and clear source code.

Any discussion of debugging approaches and tools is incomplete without mention of a powerful ally—other people! Each of us can recall puzzling for hours or days over a persistent bug. A colleague wanders by and in desperation we explain the problem and throw open the listing. Instantaneously (it seems), the cause of the error is uncovered. Smiling smugly, our colleague wanders off. A fresh viewpoint, unclouded by hours of frustration, can do wonders. A final maxim for debugging might be: "When all else fails, get help!"

Once a bug has been found, it must be corrected. But, as we have already noted, the correction of a bug can introduce other errors and therefore do more harm than good. Van Vleck  suggests three simple questions that every software engineer should ask before making the "correction" that removes the cause of a bug:

1. Is the cause of the bug reproduced in another part of the program? In many situations, a program defect is caused by an erroneous pattern of logic that may be reproduced elsewhere. Explicit consideration of the logical pattern may result in the discovery of other errors.

2. What "next bug" might be introduced by the fix I'm about to make? Before the correction is made, the source code (or, better, the design) should be evaluated to assess coupling of logic and data structures. If the correction is to be made in a highly coupled section of the program, special care must be taken when any change is made.

3. What could we have done to prevent this bug in the first place? This question is the first step toward establishing a statistical software quality assurance approach  . If we correct the process as well as the product, the bug will be removed from the current program and may be eliminated from all future programs.

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