Try and Catch blocks in C++

try Blocks A try block is a set of statements that begins with the word try , is followed by an opening brace, and ends with a closing bra...

try Blocks

A try block is a set of statements that begins with the word try, is followed by an opening brace, and ends with a closing brace. Example:
try
{
Function();
};

catch Blocks

A catch block is a series of statements, each of which begins with the word catch, followed by an exception type in parentheses, followed by an opening brace, and ending with a closing brace. Example:
try
{
Function();
};
catch (OutOfMemory)
{
// take action
}

Using try Blocks and catch Blocks

Figuring out where to put your try blocks is non-trivial: It is not always obvious which actions might raise an exception. The next question is where to catch the exception. It may be that you'll want to throw all memory exceptions where the memory is allocated, but you'll want to catch the exceptions high in the program, where you deal with the user interface.

When trying to determine try block locations, look to where you allocate memory or use resources. Other things to look for are out-of-bounds errors, illegal input, and so forth.

Catching Exceptions

Here's how it works: when an exception is thrown, the call stack is examined. The call stack is the list of function calls created when one part of the program invokes another function.

The call stack tracks the execution path. If main() calls the function Animal::GetFavoriteFood(), and GetFavoriteFood() calls Animal::LookupPreferences(), which in turn calls fstream::operator>>(), all these are on the call stack. A recursive function might be on the call stack many times.

The exception is passed up the call stack to each enclosing block. As the stack is unwound, the destructors for local objects on the stack are invoked, and the objects are destroyed.

After each try block there is one or more catch statements. If the exception matches one of the catch statements, it is considered to be handled by having that statement execute. If it doesn't match any, the unwinding of the stack continues.

If the exception reaches all the way to the beginning of the program (main()) and is still not caught, a built-in handler is called that terminates the program.

It is important to note that the exception unwinding of the stack is a one-way street. As it progresses, the stack is unwound and objects on the stack are destroyed. There is no going back: Once the exception is handled, the program continues after the try block of the catch statement that handled the exception. Read How to handle more than one Catch specification is made
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Try and Catch blocks in C++
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