Software Engineering-Architectural Designs

When a builder uses the phrase “center hall colonial” to describe a house, most people familiar with houses in the United States will be able to conjure a general image of what the house will look like and what the floor plan is likely to be. The builder has used an architectural style as a descriptive mechanism to differentiate the house from other styles (e.g., A-frame, raised ranch, Cape Cod). But more important, the architectural style is also a pattern for construction. Further details of the house must be defined, its final dimensions must be specified, customized features may be added, building materials are to be be determined, but the pattern—a “center hall colonial”— guides the builder in his work.

The software that is built for computer-based systems also exhibits one of many architectural styles.1 Each style describes a system category that encompasses (1) a set of components (e.g., a database, computational modules) that perform a function required by a system; (2) a set of connectors that enable “communication, coordinations and cooperation” among components; (3) constraints that define how components can be integrated to form the system; and (4) semantic models that enable a designer to understand the overall properties of a system by analyzing the known properties of its constituent parts . In the section that follows, we consider commonly used architectural patterns for software.

A Brief Taxonomy of Styles and Patterns

Although millions of computer-based systems have been created over the past 50 years, the vast majority can be categorized  into one of a relatively small number of architectural styles:

Data-centered architectures. A data store (e.g., a file or database) resides at the center of this architecture and is accessed frequently by other components that update, add, delete, or otherwise modify data within the store.Client software accesses a central repository. In some cases the data repository is passive. That is, client software accesses the data independent of any changes to the data or the actions of other client software. A variation on this approach transforms the repository into a “blackboard” that sends notifications to client software when data of interest to the client change.
Data-centered architectures promote integrability . That is, existing components can be changed and new client components can be added to the architecture without concern about other clients (because the client components operate independently). In addition, data can be passed among clients using the blackboard mechanism (i.e., the blackboard component serves to coordinate the transfer of information between clients). Client components independently execute processes.

Data-flow architectures. This architecture is applied when input data are to be transformed through a series of computational or manipulative components into output data. A pipe and filter pattern has a set of components, called filters, connected by pipes that transmit data from one component to the next. Each filter works independently of those components upstream and downstream, is designed to expect data input of a certain form, and produces data output (to the next filter) of a specified form. However, the filter does not require knowledge of the working of its neighboring filters.
 If the data flow degenerates into a single line of transforms, it is termed batch sequential. This pattern  accepts a batch of data and then applies a series of sequential components (filters) to transform it.

Call and return architectures. This architectural style enables a software designer (system architect) to achieve a program structure that is relatively easy to modify and scale. A number of substyles  exist within this category:

• Main program/subprogram architectures. This classic program structure decomposes function into a control hierarchy where a “main” program invokes a number of program components, which in turn may invoke still other components. 
• Remote procedure call architectures. The components of a main program/ subprogram architecture are distributed across multiple computers on a network. 

Object-oriented architectures. The components of a system encapsulate data and the operations that must be applied to manipulate the data. Communication and coordination between components is accomplished via message passing.

Layered architectures. . A number of different layers are defined, each accomplishing operations that progressively become closer to the machine instruction set. At the outer layer, components service user interface operations. At the inner layer, components perform operating system interfacing. Intermediate layers provide utility services and application software functions. These architectural styles are only a small subset of those available to the software designer. Once requirements engineering uncovers the characteristics and constraints of the system to be built, the architectural pattern (style) or combination of patterns (styles) that best fits those characteristics and constraints can be chosen. In  many cases, more than one pattern might be appropriate and alternative architectural styles might be designed and evaluated.

Organization and Refinement

Because the design process often leaves a software engineer with a number of architectural alternatives, it is important to establish a set of design criteria that can be used to assess an architectural design that is derived. The following questions provide insight into the architectural style that has been derived:

Control. How is control managed within the architecture? Does a distinct control hierarchy exist, and if so, what is the role of components within this control hierarchy? How do components transfer control within the system? How is control shared among components? What is the control topology (i.e., the geometric form that the control takes)? Is control synchronized or do components operate asynchronously?

Data. How are data communicated between components? Is the flow of data continuous, or are data objects passed to the system sporadically? What is the mode of data transfer (i.e., are data passed from one component to another or are data available globally to be shared among system components)? Do data components (e.g., a blackboard or repository) exist, and if so, what is their role? How do functional components interact with data components? Are data components passive or active (i.e., does the data component actively interact with other components in the system)? How do data and control interact within the system?
These questions provide the designer with an early assessment of design quality and lay the foundation for more-detailed analysis of the architecture.
Software Engineering-Architectural Designs Reviewed by 1000sourcecodes on 07:08 Rating: 5
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