Software Engineering-Resources

The second software planning task is estimation of the resources required to accomplish the software development effort. The development e...


The second software planning task is estimation of the resources required to accomplish the software development effort.
The development environment—hardware and software tools—sits at the foundation of the resources pyramid and provides the infrastructure to support the development effort. At a higher level, we encounter reusable software components— software building blocks that can dramatically reduce development costs and accelerate delivery. At the top of the pyramid is the primary resource—people. Each resource is specified with four characteristics: description of the resource, a statement of availability, time when the resource will be required; duration of time that resource will be applied. The last two characteristics can be viewed as a time window. Availability of the resource for a specified window must be established at the earliest practical time.

Human Resources

The planner begins by evaluating scope and selecting the skills required to complete development. Both organizational position (e.g., manager, senior software engineer) and specialty (e.g., telecommunications, database, client/server) are specified. For relatively small projects (one person-year or less), a single individual may perform all software engineering tasks, consulting with specialists as required.

The number of people required for a software project can be determined only after an estimate of development effort (e.g., person-months) is made.

Reusable Software Resources

Component-based software engineering (CBSE) emphasizes reusability—that is, the creation and reuse of software building blocks. Such building blocks, often called components, must be cataloged for easy reference, standardized for easy application, and validated for easy integration.
Bennatan  suggests four software resource categories that should be considered as planning proceeds:

Off-the-shelf components. Existing software that can be acquired from a third party or that has been developed internally for a past project. COTS (commercial off-the-shelf) components are purchased from a third party, are ready for use on the current project, and have been fully validated.

Full-experience components. Existing specifications, designs, code, or test data developed for past projects that are similar to the software to be built for the current project. Members of the current software team have had full experience in the application area represented by these components. Therefore, modifications required for full-experience components will be relatively low-risk.

Partial-experience components. Existing specifications, designs, code, or test data developed for past projects that are related to the software to be built for the current project but will require substantial modification. Members of the current software team have only limited experience in the application area represented by these components. Therefore, modifications required for partial-experience components have a fair degree of risk. 

New components. Software components that must be built by the software team specifically for the needs of the current project.

The following guidelines should be considered by the software planner when
reusable components are specified as a resource:

1. If off-the-shelf components meet project requirements, acquire them. The cost for acquisition and integration of off-the-shelf components will almost always be less than the cost to develop equivalent software. In addition, risk is relatively low.
2. If full-experience components are available, the risks associated with modification and integration are generally acceptable. The project plan should reflect the use of these components.
3. If partial-experience components are available, their use for the current project must be analyzed. If extensive modification is required before the components can be properly integrated with other elements of the software, proceed carefully—risk is high. The cost to modify partial-experience components can sometimes be greater than the cost to develop new components.

Ironically, reusable software components are often neglected during planning, only to become a paramount concern during the development phase of the software process. It is better to specify software resource requirements early. In this way technical evaluation of the alternatives can be conducted and timely acquisition can occur.

Environmental Resources

The environment that supports the software project, often called the software engineering environment (SEE), incorporates hardware and software. Hardware provides a platform that supports the tools (software) required to produce the work products that are an outcome of good software engineering practice. Because most software organizations have multiple constituencies that require access to the SEE, a project planner must prescribe the time window required for hardware and software and verify that these resources will be available.

When a computer-based system (incorporating specialized hardware and software) is to be engineered, the software team may require access to hardware elements being developed by other engineering teams. For example, software for a numerical control (NC) used on a class of machine tools may require a specific machine tool (e.g., an NC lathe) as part of the validation test step; a software project for advanced pagelayout may need a digital-typesetting system at some point during development. Each
hardware element must be specified by the software project planner.
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