Software Engineering-Software Re-Engineering

The scenario is all too common: An application has served the business needs of a company for 10 or 15 years. During that time it has been ...

The scenario is all too common: An application has served the business needs of a company for 10 or 15 years. During that time it has been corrected, adapted, and enhanced many times. People approached this work with the best intentions, but good software engineering practices were always shunted to the side (the press of other matters). Now the application is unstable. It still works, but every time a change is attempted, unexpected and serious side effects occur. Yet the application must continue to evolve. What to do?

Unmaintainable software is not a new problem. In fact, the broadening emphasis on software reengineering has been spawned by a software maintenance “iceberg” that has been building for more than three decades.

Software Maintenance

Thirty years ago, software maintenance was characterized as an "iceberg." We hope that what was immediately visible is all there is to it, but we know that an enormous mass of potential problems and cost lies under the surface. In the early 1970s, the maintenance iceberg was big enough to sink an aircraft carrier. Today, it could easily sink the entire navy!

The maintenance of existing software can account for over 60 percent of all effort expended by a development organization, and the percentage continues to rise as more software is produced . Uninitiated readers may ask why so much maintenance is required and why so much effort is expended. Osborne and Chikofsky provide a partial answer:

Much of the software we depend on today is on average 10 to 15 years old. Even when these programs were created using the best design and coding techniques known at the time [and most were not], they were created when program size and storage space were principle concerns. They were then migrated to new platforms, adjusted for changes in machine and operating system technology and enhanced to meet new user needs—all without enough regard to overall architecture.

The result is the poorly designed structures, poor coding, poor logic, and poor documentation of the software systems we are now called on to keep running . . .

The ubiquitous nature of change underlies all software work. Change is inevitable when computer-based systems are built; therefore, we must develop mechanisms for evaluating, controlling, and making modifications.

Upon reading the preceding paragraphs, a reader may protest: "but I don't spend 60 percent of my time fixing mistakes in the programs I develop." Software maintenance is, of course, far more than "fixing mistakes." We may define maintenance by describing four activities that are undertaken after a program is released for use.We defined four different maintenance activities: corrective maintenance, adaptive maintenance, perfective maintenance or enhancement, and preventive maintenance or reengineering. Only about 20 percent of all maintenance work is spent “fixing mistakes.” The remaining 80 percent is spent adapting existing systems to changes in their external environment, making enhancements requested by users, and reengineering an application for future use. When maintenance is considered to encompass all of these activities, it is relatively easy to see why it absorbs so much effort.

A Software Reengineering Process Model

Reengineering takes time; it costs significant amounts of money; and it absorbs resources that might be otherwise occupied on immediate concerns. For all of these reasons, reengineering is not accomplished in a few months or even a few years. Reengineering of information systems is an activity that will absorb information technology resources for many years. That’s why every organization needs a pragmatic strategy for software reengineering.

A workable strategy is encompassed in a reengineering process model. We’ll discuss the model later in this section, but first, some basic principles.

Reengineering is a rebuilding activity, and we can better understand the reengineering of information systems if we consider an analogous activity: the rebuilding of a house. Consider the following situation.

You have purchased a house in another state. You’ve never actually seen the property, but you acquired it at an amazingly low price, with the warning that it might have to be completely rebuilt. How would you proceed?

• Before you can start rebuilding, it would seem reasonable to inspect the house. To determine whether it is in need of rebuilding, you (or a professional inspector) would create a list of criteria so that your inspection would be systematic.

• Before you tear down and rebuild the entire house, be sure that the structure is weak. If the house is structurally sound, it may be possible to “remodel” without rebuilding (at much lower cost and in much less time).

• Before you start rebuilding be sure you understand how the original was built. Take a peek behind the walls. Understand the wiring, the plumbing, and the structural internals. Even if you trash them all, the insight you’ll gain will serve you well when you start construction.

• If you begin to rebuild, use only the most modern, long-lasting materials. This may cost a bit more now, but it will help you to avoid expensive and time-consuming maintenance later.

• If you decide to rebuild, be disciplined about it. Use practices that will result in high quality—today and in the future.

Although these principles focus on the rebuilding of a house, they apply equally well to the reengineering of computer-based systems and applications.

To implement these principles, we apply a software reengineering process model that defines six activities, shown in figure. In some cases, these activities occur in a linear sequence, but this is not always the case. For example, it may be that reverse engineering (understanding the internal workings of a program) may have to occur before document restructuring can commence.


The reengineering paradigm shown in the figure is a cyclical model. This means that each of the activities presented as a part of the paradigm may be revisited. For any particular cycle, the process can terminate after any one of these activities.

Inventory analysis. Every software organization should have an inventory of all applications. The inventory can be nothing more than a spreadsheet model containing information that provides a detailed description (e.g., size, age, business criticality) of every active application. By sorting this information according to business criticality, longevity, current maintainability, and other locally important criteria, candidates for reengineering appear. Resources can then be allocated to candidate applications for reengineering work.

It is important to note that the inventory should be revisited on a regular cycle. The status of applications (e.g., business criticality) can change as a function of time, and as a result, priorities for reengineering will shift.

Document restructuring. Weak documentation is the trademark of many legacy systems. But what do we do about it? What are our options?

1. Creating documentation is far too time consuming. If the system works, we’ll live with what we have. In some cases, this is the correct approach. It is not possible to re-create documentation for hundreds of computer programs. If a program is relatively static, is coming to the end of its useful life, and is unlikely to undergo significant change, let it be!

2. Documentation must be updated, but we have limited resources. We’ll use a “document when touched” approach. It may not be necessary to fully redocument an application. Rather, those portions of the system that are currently undergoing change are fully documented. Over time, a collection of useful and relevant documentation will evolve.

3. The system is business critical and must be fully redocumented. Even in this case, an intelligent approach is to pare documentation to an essential minimum. Each of these options is viable. A software organization must choose the one that  most appropriate for each case.

Reverse engineering. The term reverse engineering has its origins in the hardware world. A company disassembles a competitive hardware product in an effort to understand its competitor's design and manufacturing "secrets." These secrets could be easily understood if the competitor's design and manufacturing specifications were obtained. But these documents are proprietary and unavailable to the company doing the reverse engineering. In essence, successful reverse engineering derives one or more design and manufacturing specifications for a product by examining actual specimens of the product.

Reverse engineering for software is quite similar. In most cases, however, the program to be reverse engineered is not a competitor's. Rather, it is the company's own work (often done many years earlier). The "secrets" to be understood are obscure because no specification was ever developed. Therefore, reverse engineering for software is the process of analyzing a program in an effort to create a representation of the program at a higher level of abstraction than source code. Reverse engineering is a process of design recovery. Reverse engineering tools extract data, architectural, and procedural design information from an existing program.

Code restructuring. The most common type of reengineering (actually, the use of the term reengineering is questionable in this case) is code restructuring. Some legacy systems have a relatively solid program architecture, but individual modules were coded in a way that makes them difficult to understand, test, and maintain. In such cases, the code within the suspect modules can be restructured.

To accomplish this activity, the source code is analyzed using a restructuring tool. Violations of structured programming constructs are noted and code is then restructured (this can be done automatically). The resultant restructured code is reviewed and tested to ensure that no anomalies have been introduced. Internal code documentation is updated.

Data restructuring. A program with weak data architecture will be difficult to adapt and enhance. In fact, for many applications, data architecture has more to do with the long-term viability of a program that the source code itself.

Unlike code restructuring, which occurs at a relatively low level of abstraction, data structuring is a full-scale reengineering activity. In most cases, data restructuring begins with a reverse engineering activity. Current data architecture is dissected and necessary data models are defined . Data objects and attributes are identified, and existing data structures are reviewed for quality.

When data structure is weak (e.g., flat files are currently implemented, when a relational approach would greatly simplify processing), the data are reengineered.

Because data architecture has a strong influence on program architecture and the algorithms that populate it, changes to the data will invariably result in either architectural or code-level changes.

Forward engineering. In an ideal world, applications would be rebuilt using a automated “reengineering engine.” The old program would be fed into the engine, analyzed, restructured, and then regenerated in a form that exhibited the best aspects of software quality. In the short term, it is unlikely that such an “engine” will appear, but CASE vendors have introduced tools that provide a limited subset of these capabilities that addresses specific application domains (e.g., applications that are implemented using a specific database system). More important, these reengineering tools are becoming increasingly more sophisticated.

Forward engineering, also called renovation or reclamation , not only recovers design information from existing software, but uses this information to alter or reconstitute the existing system in an effort to improve its overall quality. In most cases, reengineered software reimplements the function of the existing system and also adds new functions and/or improves overall performance.

Best Online Tutorials | Source codes | Programming Languages: Software Engineering-Software Re-Engineering
Software Engineering-Software Re-Engineering
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