Software Engineering-The WINWIN Spiral Model

The spiral model suggests a framework activity that addresses customer communication. The objective of this activity is to elicit project r...


The spiral model suggests a framework activity that addresses customer communication. The objective of this activity is to elicit project requirements from the customer. In an ideal context, the developer simply asks the customer what is required and the customer provides sufficient detail to proceed. Unfortunately, this rarely happens. In reality, the customer and the developer enter nto a process of negotiation, where the customer may be asked to balance functionality, performance, and other product or system characteristics against cost and time to market.

The best negotiations strive for a “win-win” result. That is, the customer wins by getting the system or product that satisfies the majority of the customer’s needs and the developer wins by working to realistic and achievable budgets and deadlines.


Boehm’s WINWIN spiral model  defines a set of negotiation activities at the beginning of each pass around the spiral. Rather than a single customer communication activity, the following activities are defined:

1. Identification of the system or subsystem’s key “stakeholders.”
2. Determination of the stakeholders’ “win conditions.”
3. Negotiation of the stakeholders’ win conditions to reconcile them into a set of win-win conditions for all concerned (including the software project team).

Successful completion of these initial steps achieves a win-win result, which becomes the key criterion for proceeding to software and system definition. 

In addition to the emphasis placed on early negotiation, the WINWIN spiral model introduces three process milestones, called anchor points [BOE96], that help establish the completion of one cycle around the spiral and provide decision milestones before the software project proceeds.
In essence, the anchor points represent three different views of progress as the project traverses the spiral. The first anchor point, life cycle objectives (LCO), defines a set of objectives for each major software engineering activity. For example, as part of LCO, a set of objectives establishes the definition of top-level system/product requirements. The second anchor point, life cycle architecture (LCA), establishes objectives that must be met as the system and software architecture is defined. For example, as part of LCA, the software project team must demonstrate that it has evaluated the applicability of off-the-shelf and reusable software components and considered their impact on architectural decisions. Initial operational capability (IOC) is the third anchor point and represents a set of objectives associated with the preparation of the software for installation/distribution, site preparation prior to installation, and assistance required by all parties that will use or support the software.
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